WHISPERS FROM THE NORMANDY


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ASARI
The asari are often considered the most powerful and respected sentient species in the known galaxy. This is partly due to the fact the asari were the first race after the Protheans to achieve interstellar flight, and to discover and inhabit the Citadel.
A mono-gender race —distinctly feminine in appearance— the asari are known for their elegance, diplomacy, and biotic talent. Their millennia-long lifespan and unique physiology —allowing them to reproduce with a partner of any gender or species— give them a conservative but convivial attitude toward other races. The asari were instrumental in proposing and founding the Citadel Council, and have been at the heart of galactic society ever since.
Asari pass through three climacteric life stages, marked by biochemical and physiological changes:
The Maiden stage begins at birth and is marked by the drive to explore and experience. Most young asari are curious and restless. The Matron stage of life begins around the age of 350, though it can be triggered earlier if the individual melds frequently. This period is marked by a desire to settle in one area and raise children. The Matriarch stage begins around 700 years of age, or later if the individual melds rarely. Matriarchs become active in their community as sages and councilors, dispensing wisdom from centuries of experience. Their knowledge and guidance may be one reason why Matriarchs are rarely seen outside asari space.

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JUSTICARS
A justicar is an asari who has forsworn having children and family, and given up all worldly possessions aside from weapons and armor. After swearing themselves to the Code of the justicars, they wander asari space righting wrongs, as defined by their unwavering code of justice. There are very few asari justicars due to the high mortality rates in training, and the fact that the life of a justicar is seldom easy.
The Justicar Code is the central force in every justicar's life. The Code is composed of more than five thousand sutras that describe every possible situation a justicar may encounter. Every justicar is required to know the entire Code by heart. In compliance with the Justicar Code, there are no morally grey actions: every deed done falls clearly into right or wrong categories. Thus a justicar will defend a village of just farmers to her dying breath if they are being attacked by bandits, but she will kill every person in that village if they are found to be running a smuggling cartel. Samara herself admits that, due to the harsh nature of the Code, curiosity is a liability for a justicar: if she is required to kill a murderer, she does not wish to know anything that could potentially redeem him in her eyes.

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BATARIANS
A race of four-eyed bipeds, the batarians are a disreputable species that chose to isolate itself from the rest of the galaxy in protest, and largely due to a grudge against humans. The Terminus Systems are infested with batarian pirate gangs and slaving rings, fueling the stereotype of the batarian thug. It should be noted that these criminals do not represent average citizens, who are forbidden to leave batarian space by their omnipresent and paranoid government.
Despite several disagreements with the Citadel and simmering hostility toward humans, most batarians prefer profitable pursuits such as drug running and slave grabs to out-and-out warfare. They have a reputation for being shrewd businessmen and merchants, though in more lawless regions of the galaxy like Omega, negotiations with a batarian are likely to be conducted at gunpoint.

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THE COLLECTORS
The Collectors are an enigmatic race that live beyond the Omega 4 Relay. They are rarely seen in Terminus itself, let alone Citadel space, and are generally regarded as a myth by Citadel citizens. Definite sightings of Collectors have been made on Omega every few centuries.
They are most well known for their odd trade requests for which they offer new technologies, often of a startling level of advancement. There requests usually involve the trade of living beings in odd numbers and varieties, such as two dozen left-handed salarians, sixteen sets of batarian twins, a krogan born of parents from feuding clans, or two dozen "pure" quarians — quarians that have never left the Migrant Fleet due to illness, importance to the fleet, or disability. One of their current interests is in healthy human biotics. No one knows what happens to the individuals concerned after the exchange is completed.
DISTURBING DATA
Aside from the bombshell that the Collectors are re-purposed, genetically modified, indoctrinated Protheans who now bare no resemblance in appearance, behaviour or mentality to their origin species, there are many more secrets which Shepard uncovered aboard the apparently derelict Collector Ship, or later on at The Collector's base. The Collectors were re-purposed solely to work for the Reapers and represent them throughout the galaxy. They abduct various organic samples (usually live species, most recently humans) and experiment on their DNA in an attempt to either create a new Reaper, or add to the Reaper army. It was also clear that the Collectors needed much more data to accomplish this, and the ammount of pods which Shepard saw on the ship suggested that they were going to hit Earth, soon.
When taking down the Collectors base, Shepard also learned that the Collectors were processing humans into a paste and sending it down tubes to a human-Reaper. It was speculated by Shepard that many Reapers differ in appearance, taking their form and attributes from previously harvested races, and that this harvest is the reason for the cycle, to produce newer, more advanced Reapers.

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DRELL
The drell are a reptile-like race that were rescued from their dying homeworld by the hanar following first contact between the two. Since then, the drell have remained loyal to the hanar for their camaraderie and have fit comfortably into galactic civilization.
The drell ancestors emerged from dry, rocky deserts on the barren world of Rakhana. Eight centuries ago, the already-arid drell homeworld began its swift descent into lifelessness due to disastrous industrial expansion. At the time, the drell lacked interstellar flight capacity, and with their population bursting at 11 billion they faced certain doom. It was around this time that the hanar made first contact with the drell race. In the following ten years, the hanar transported hundreds of thousands of drell to the hanar world, Kahje. The remaining billions left on Rakhana perished on their dying planet, warring against each other for diminishing resources. The drell now thrive co-existing with the hanar and have been a part of the galactic civilization for roughly two centuries. The debt of gratitude that the drell owe the hanar is referred to as The Compact, which the drell fulfill by taking on tasks that the hanar find difficult, such as combat. Any drell may refuse to serve, but as being requested to serve is a great honor, few turn down the offer. 

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KROGAN
The krogan are a species of large reptilian bipeds native to the planet Tuchanka, a world known for its harsh environments, scarce resources, and overabundance of vicious predators. The krogan managed to not only survive on their unforgiving homeworld, but actually thrived in the extreme conditions. Unfortunately, as krogan society became more technologically advanced so did their weaponry.
Four thousand years ago, at the dawn of the krogan nuclear age, battles to claim the small pockets of territory capable of sustaining life escalated into full scale global war. Weapons of mass destruction were unleashed, transforming Tuchanka into a radioactive wasteland. The krogan were reduced to primitive warring clans struggling to survive a nuclear winter of their own creation, a state that continued until they were discovered by the salarians two thousand years later.
With the help of the salarians, the krogan were 'uplifted' into galactic society, and lent their numbers and military prowess to bring an end to the Rachni Wars. Ironically, after the rachni were eradicated, the rapidly-expanding krogan became a threat to the galaxy in turn, starting the Krogan Rebellions and forcing the turians to unleash the genophage. This genetic 'infection' dramatically reduced fertility in krogan females, causing a severe drop in births and, ultimately, population, eliminating the krogan numerical advantage.

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THE GENOPHAGE
The genophage was a biological weapon deployed against the krogan by the turians during the Krogan Rebellions. It was designed to severely reduce krogan numbers by "infecting" the species with a genetic mutation. The genophage's modus operandi is not to reduce the fertility of krogan females, but rather the probability of viable pregnancies: many krogan die in stillbirth, with most foetuses never even reaching this stage of development. Moreover, every cell in each krogan is infected, to prevent the use of gene therapy to counteract it. Though the genophage was not designed as a "sterility plague", the combination of a low frequency of viable pregnancies with the krogan proclivity to violence and indifference about focused breeding leaves the krogan a dying race, and soon to be extinct.
After several hundred years of living with the genophage, the knowledge their species will soon be extinct has created a kind of fatalism amongst the krogan that makes them dangerous opponents—they are indifferent to who they attack or kill, or what risks they take, as their species is doomed. A few individuals, such as Wrex, have attempted to rebuild the species, or at least curtail its decline, by focusing on breeding, but the inherent belligerence of the krogan usually frustrates their efforts.
There is no known cure for the genophage. Some krogan groups have invested in companies such as Binary Helix to try to discover one; however, efforts have so far been thwarted by a lack of krogan scientists and a disinterest of other species in a revived krogan population.

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THE PROTHEANS
The Protheans are an extinct alien race which mysteriously vanished over 50,000 years ago. The only known space-faring species of their time, the Protheans arose from a single planet and developed an immense galaxy-wide empire. Not much is known about them, not even by the asari, but many of their artifacts, ruins and technology have apparently survived the ages.
It was widely believed that the Protheans created the Citadel and the mass relays, feats of engineering that have never been equalled and whose core mass effect field technology forms the basis of contemporary civilization. It was however, the Reapers who created these marvels in an attempt to assure civilisation evolved along the paths it desired.
While all evidence points to the Protheans being completely wiped out by the Reapers, this was not the case. The Reapers are believed to have attempted harnessing the genetic material from millions of Protheans to create a new Reaper. It is speculated that this attempt failed and so the Reapers decided to re purpose this substantial number of captive Protheans to suit the needs of the Reapers. Over millions of years of cybernetic modifications to compensate for their growing lack of ability, which was a side effect of indoctrination, the Protheans captives were transformed into an entirely new race which cooperated with the Reapers and would eventually be known to the citizens of the galaxy as the Collectors.
THE CIPHER
The Cipher is used by both Saren and Shepard to interpret the vision held in the Prothean beacons. It is the cultural context, knowledge and experience of the Prothean race. This unique racial perspective allows a mind to comprehend information as a Prothean could, though it takes time for a non-Prothean mind to become accustomed to it. Without the Cipher, the images in the beacon's vision don't make sense to non-Protheans who lack the necessary attitudes, mindset, and cultural experience to correctly interpret them. Describing the Cipher is impossible; it would be like trying to explain colour to a creature without eyes.

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QUARIANS
The quarians are a nomadic species of humanoid aliens known for their skills with technology and synthetic intelligence. Since their homeworld Rannoch was conquered, the quarians live aboard the Migrant Fleet, a huge collection of starships that travel as a single fleet.
Approximately three hundred years ago the quarians created the geth, a species of rudimentary artificial intelligences, to serve as an efficient source of manual labor. However, when the geth gradually became sentient, the quarians became terrified of possible consequences and tried to destroy their creations. The latter won the resulting war and forced their creators into exile. Now the quarians wander the galaxy in a flotilla of salvaged ships, secondhand vessels, and recycled technology.

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THE MIGRANT FLEET
There are roughly 17 million quarians on the Migrant Fleet (also called the Flotilla). It is technically still under martial law but is now governed by bodies such as the Admiralty Board and the democratically-elected Conclave, though ship captains and onboard civilian councils tend to address most issues 'in-house' before it gets that far. Quarians are divided into several clans that can be spread across several ships, or restricted to one. Their clan name is after the apostrophe in their first name (e.g. Tali's clan name is Zorah). A quarian's 'surname' refers to which ship they were born on, or, after their Pilgrimage, which ship they chose to join.

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RACHNI
The rachni are an extinct insect-like species that threatened to defeat and overthrow the Citadel Council roughly two thousand years ago. They are the only sapient arthropods known to exist in the galaxy (the keepers not being known to be sapient).
Intelligent but highly aggressive, the spacefaring rachni were driven to expand and defend their territory. They were eventually defeated and completely eradicated by the krogan, who had been groomed by the salarians to effectively do the Council's dirty work during the Rachni Wars. The accidental discovery of the rachni led to the Citadel races to curb their rapid expansion, in fear of being plunged into another galactic war.
Shepard's controversial decision to spare and free a rachni Queen found in the labs of Peak 15 was an act of great compassion, tempered with some contemplation. While speaking with Shepard, the rachni queen revealed that rachni are born with the collective knowledge of their ancestors and that they are a mostly peaceful race who communicate through telepathic song. When Shepard questioned her about the aggressive invasion of the rachni wars the queen revealed that her ancestors were influenced by “a 'sour yellow note', a tone from space [that] hushed one voice after another", implying they were not fully responsible for the Rachni Wars, and giving Shepard the impression that they had been controlled or influenced by the Reapers to attack the galactic community for unfathomable reasons. Kaiden Alenko, who was travelling with the Commander, admitted that while he was not sure if the decision was the right one, he would not have been able to kill the queen in Shepard's place and be responsible for the genocide of an entire species.

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THE REAPERS
The Reapers, known by the geth as the Old Machines, are a highly advanced machine race. Although rumoured to have existed fifty thousand years ago, and perhaps much longer than that, no archaeological evidence supports such claims. The first mention of them was found in a data file, recovered from a geth's memory core by Tali'Zorah nar Rayya.
The Reapers were worshiped as gods by the geth heretics, a faction of geth who believed that Saren Arterius was the prophet for the Reapers' return and that the mysterious Conduit was somehow the key to bring them back.
In fact, the Reapers are an extremely advanced race of synthetic/organic warships. They reside in the unexplored region referred to as dark space, the empty, starless space between galaxies. They hibernate there, dormant for thousands of years, before they are given the signal to return. Their origins are completely unknown. The first Reaper known to have communicated with organic life, referred to by Saren as Sovereign, claimed that the Reapers have neither beginning nor end. Even their true name is a mystery; 'Reapers' was a name bestowed by the Protheans, and Sovereign claimed that whatever the Protheans chose to call them is irrelevant: "we simply... are."

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SALARIANS
The second species to join the Citadel, the salarians are warm-blooded amphibians with a hyperactive metabolism; salarians think fast, talk fast, and move fast. To salarians, other species seem sluggish and dull-witted, especially the elcor. Unfortunately, their metabolic speed leaves them with a relatively short lifespan; salarians over the age of 40 are a rarity.
Salarians are known for their observational capability and non-linear thinking. This manifests as an aptitude for research and espionage. They are constantly experimenting and inventing, and it is generally accepted that they always know more than they are letting on.

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SPECIAL TASKS GROUP
Special Tasks Groups (STG) are salarian espionage units, usually deployed by the Citadel Council. STG operators work in independent cells, performing dangerous missions such as counterterrorism, infiltration, reconnaissance, assassination, and sabotage. They are currently very active in the Terminus Systems.
The STG form a large part of the salarian military due to their heavy focus on gathering intelligence before making a move. They are used to monitor 'developing situations' because they tend to attract less attention than more prominent figures, such as Spectres. This also allows them to quietly 'handle' troublesome individuals. STG operators are brutally practical, devoted to accomplishing their mission regardless of the cost involved--to others or themselves.
Commander Shepard claims the SSV Normandy's stealth systems could make the frigate even more effective than the STG, because the salarians are currently limited by the fact their ships show up on enemy sensors. Regardless, STG operators are highly flexible, accustomed to carrying out their missions on shoestring resources and changing their tactics when necessary.

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THE THORIAN
The Thorian, also called Species 37, is an ancient sentient plant at least fifty thousand years old - its ability to hibernate for thousands of years makes its real age impossible to guess. The Thorian is a unique creature with mind-controlling and telepathic abilities, and a massive sensory network. It releases spores into the air that allow the Thorian to control those who inhale them, using pain to control their behaviour. These 'thralls' then tend the Thorian and obey its will. The Thorian also produces creatures called Thorian Creepers. The Thorian can even 'absorb' sentient creatures, creating clones of them which can speak for the Thorian when necessary. Unfortunately, the effects of the Thorian spores still affect its victims even after Shepard destroyed it and broke it's hold. The colonists began having headaches or muscle spasms, similar to what they experience while under the Thorian's control.

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TURIANS
Known for their militaristic and disciplined culture, the turians are the most recent of the Citadel races invited to join the Council. They gained their Council seat after defeating the hostile krogan for the Council during the 'Krogan Rebellions'. The turians deployed a salarian-created biological weapon called the genophage, which effectively sterilised the krogan and sent them into a decline. The turians then filled the peacekeeping niche left by the once-cooperative krogan, and eventually gained a Council seat in recognition of their efforts.
Originally from the planet Palaven, turians are best known for their military role, particularly their contributions of soldiers and starships to the Citadel Fleet. They are respected for their 'public service' ethic—it was the turians who first proposed creating C-Sec—but are sometimes seen as imperialist or rigid by other races. There is some animosity between turians and humans, largely due to the turian role in the First Contact War. This bitterness is slowly beginning to heal—as shown by the cooperation of the two races on the construction of the SSV Normandy—but many turians still hate humans, and vice versa.

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CAPTAIN KIRRAHE
Captain Kirrahe is an officer in the salarian military. He is a member of the 3rd Infiltration Regiment STG (special task group), a covert operations team that was sent to investigate Virmire, where he discovered Saren's base of operations. Kirrahe is a brave, intelligent salarian with a good strategic mind; he is able to inspire his men, and is also prepared to make sacrifices if necessary. He loves making speeches.
"We are trained for espionage; we would be legends, but the records are sealed. Glory in battle is not our way.
Think of our heroes; the Silent Step, who defeated a nation with a single shot.
Or the Ever Alert, who kept armies at bay with hidden facts.
These giants do not seem to give us solace here, but they are not all that we are.
Before the network, there was the fleet. Before diplomacy, there were soldiers!
Our influence stopped the rachni, but before that we held the line!
Our influence stopped the krogan, but before that, we held the line!
Our influence will stop Saren; in the battle today, we will hold the line!"

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EDI
EDI (pronounced 'Eee-Dee'), which stands for Enhanced Defense Intelligence, is the AI of the Normandy SR-2.
EDI is a Quantum Blue Box type AI and functions as the electronic warfare defense for the Normandy. Because of the potential danger of a rogue AI, she was given behavioral blocks and couldn't interface with the ship's systems. During the Collector's attack on the Normandy Joker was forced to give EDI direct control of the ship. She is now free of the blocks, and since the death of the crew is responsible for every piloting and technical job other than Joker's. EDI also served as the Illusive Man's eyes and ears on the Normandy, monitoring the many listening devices on board and sending regular reports to him.

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NIHLUS KRYIK
Nihlus was a turian and a skilled soldier who was elevated to SPECTRE status after the recommendation of his mentor Saren Arterius. The rank suited him perfectly as he had never been good at blindly following orders and sticking to the letter of the law in his pursuit of justice. Nihlus didn't share his mentor's anti-human views, which was why he recommended Shepard for the SPECTREs and volunteered to accompany her on missions, to assess her candidacy.

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BENEZIA "Your insolence is a poor mask for your fear."
Matriarch Benezia was a very powerful asari biotic and spiritual leader among her people. She was also Liara T'Soni's mother, though the two had not spoken in years. When the evidence that proved Saren Arterius was responsible for the Eden Prime attack also proved Benezia was working alongside him, it surprised those who knew her, as Benezia's actions seemed to be completely out of character.
Somehow Benezia discovered Saren's plan to aid the Reapers, and decided to try and guide him down a less destructive path. Benezia gave her followers a choice - only those who were willing had to accompany her. Many refused because they thought her plan was too dangerous, but others believed in her. With their help Benezia tried to dissuade Saren from his insanity, but was slowly indoctrinated by Soverign. 
On Noveria Benezia, who had used her incredible mental strength to keep a part of her mind free of indoctrination, managed to break from Saren's control very briefly. She described the horrors of indoctrination, how it feels to be trapped in your own mind: "beating upon the glass as your hands torture and murder..." She gave Shepard the coordinates for the Mu Relay, though she couldn't tell the commander any more of Saren's plan, and warned of Sovereign's incredible power before the indoctrination began to overcome her.

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GETH
The geth are a humanoid race of networked A.I.s. They were created by the quarians 300 years ago as tools of labor and war. When the geth showed signs of self-evolution, the quarians attempted to exterminate them. The geth won the resulting war. This example has led to legal, systematic repression of artificial intelligences in galactic society.
The geth possess a unique distributed intelligence. An individual has rudimentary animal instincts, but as their numbers and proximity increase, the apparent intelligence of each individual improves. In groups, they can reason, analyze situations, and use tactics as well as any organic race.
Geth space is located at the trailing end of the Perseus Arm, beyond the lawless Terminus Systems. The Perseus Veil, an obscuring "dark nebula" of opaque gas and dust, lies between their space and the Terminus Systems.

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SAREN ARTERIUS “Your species needs to learn its place, Shepard.”
Saren Arterius, born 2139, is the longest serving turian member of the Spectres, the elite operatives answering directly to the Citadel Council. For 24 years, he has been an agent of the Council's will, a zealous defender of galactic stability in the unsettled border region of the Skyllian Verge.
After stumbling across, and interacting with Soverign, he learned the fate of the many civilizations of eons past. Saren made it his goal to save the races of the galaxy by aiding the Reapers, proving the worth of organics to the Reapers so that they might be spared. He believed that servitude was the logical answer, instead of instinctively fighting to the finish.
However, the more time Saren spent in service to Sovereign, the more indoctrinated he became. His free will was quickly sapped and his values were twisted so gradually that Saren remained certain he was right. Slowly, Saren became Sovereign's most powerful, and visible, agent. Saren acted as Sovereign's agent on the forefront, never revealing the true enemy. The geth were sought out from behind the Perseus Veil to serve Sovereign, looking upon the massive ship as their new machine-god and Saren as their 'prophet'. Shepard hunted Saren across the galaxy as he searched for the means of bringing the Reapers back, and ruthlessly tore aside anyone in his way. Their final confrontation took place during the battle of the citadel, where Commander Shepard defeated him along with Urdnot Wrex and Kaiden Alenko.

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SOVEREIGN
“We are legion. The time of our return is coming. Our numbers will darken the sky of every world.”
Sovereign, also known as Nazara, was the flagship of the rogue Spectre Saren Arterius. An enormous dreadnought larger than any other ship in any known fleet, Sovereign was crewed with both geth and krogan.
The prevailing opinion is that Sovereign was a geth construct, while others believe it was a Prothean relic. The attack on Eden Prime demonstrated Sovereign's ability to generate mass effect fields powerful enough to land on a planetary surface. This implies it had a massive element zero core, and the ability to generate staggering amounts of power.
It is revealed, however, that Sovereign was a Reaper sent on a scouting mission to discover why the Reaper's usual meathod of travel into the galaxy failed. After melenia of study, Soverign figured out that the Prothean's had blocked the Reaper's signal, and that the key to un-blocking it lay in a Prothean message sent through beacons all over the galaxy. In aid of it's quest Soverign recruited Saren, to act as it's eyes, ears and arms within the glalxy without giving itself away and uniting the galaxy against it before it was ready.
Commander Shepard, however, defeated it before it had the chance to undo the Prothean's work, buying the galaxy invaluable time to prepare for the return of the Reaper horde, which is not stopped by her actions, only delayed.
“We impose order on the chaos of organic evolution. You exist because we allow it, and you will end because we demand it.”

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INDOCTRINATION
'Indoctrination' is the term used for the brainwashing effect the Reaper Sovereign has on organic beings. A signal or an energy field surrounds Sovereign, which influences people's minds. It was first reported to Commander Shepard by farmers on Eden Prime, who claimed there was a horrible noise coming from Sovereign as it descended. Matriarch Benezia said that even Sovereign's interior serves indoctrination: the strange angles of the rooms are confusing and make you uncertain of yourself. Through research on the effects of indoctrination Saren was able to conclude that the longer someone has been indoctrinated, the less physically and mentally capable they become until they wither away to mindless husks.

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THE ALLIANCE
The Systems Alliance is the representative body of Earth and all human colonies in Citadel space. Backed by Earth's most powerful nations, the Alliance has become humanity's military, exploratory and economic spearhead.
The Alliance uses a modified version of the ranking system that has been used for hundreds of years. Soldiers are classified into rank-and-file enlisted personal, experienced non-commissioned officers (NCOs), and specially trained officers. Enlisted ranks are (in ascending order): Serviceman 3rd Class/Private 2nd Class; Serviceman 2nd Class/Private 1st Class; and Serviceman 1st Class/Corporal. NCO ranks are (in ascending order): Service Chief; Gunnery Chief; and Operations Chief. Officer ranks are (in ascending order): 2nd Lieutenant; 1st Lieutenant; Staff Lieutenant; Lieutenant Commander; Staff Commander; Captain/Major; Rear Admiral/General; Admiral; and Fleet Admiral.

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SSV NORMANDY SR1
The Normandy is a prototype starship, developed by the human Systems Alliance with the assistance of the Citadel Council. It is optimised for scouting and reconnaissance missions in unstable regions, using state-of-the-art stealth technology.
For most ships, the heat generated through standard operations is easily detectable against the absolute-zero background of space. The Normandy, however, is able to temporarily sink this heat within the hull. Combined with refrigeration of the exterior hull, the ship can travel undetected for hours, or drift passively for days of covert observation. This is not without risk. The stored heat must eventually be radiated, or it will build to levels capable of cooking the crew alive.
Another component of the stealth system is the Normandy's revolutionary Tantalus drive, a mass effect core twice the standard size. The Tantalus drive generates mass concentrations that the Normandy "falls into", allowing it to move without the use of heat-emitting thrusters.

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C-SEC
Citadel Security Services (C-Sec) handles law enforcement on the Citadel. It is a volunteer police service answering to the Citadel Council, and is headed by an Executor who often liases between C-Sec and the Council.

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CERBERUS
Cerberus is the codename for a black ops organization that was formerly part of the Alliance military, but which has now gone rogue. They have also been described as a pro-humanity terrorist or paramilitary group, due to their activities.
Their core belief is that humans deserve a greater role in the galactic community, and that the Alliance is too hamstrung by law and public opinion to stand up effectively to the Citadel races. Any methods of advancing humanity's ascension are justified, including illegal or dangerous experimentation, terrorist activities, sabotage and assassination. Cerberus operatives accept that these methods are brutal, but believe history will vindicate them.

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LAZARUS PROJECT
The Lazarus Project was a Cerberus project, the sole purpose of which was to bring Commander Shepard back from the dead.
After Commander Shepard was killed in a Collector attack that resulted in the destruction of the SSV Normandy SR1, Cerberus was able to recover Shepard's corpse with the help of Liara T'Soni. The Illusive Man created and funded the Lazarus Project in the belief that only Shepard could stop the Reaper threat to humanity, as the council chose to deny the threat. The exorbitant project took 2 years, and at least 4 billion credits. Undertaken by the Lazarus Cell which was headed by Miranda Lawson and her assistant Wilson, it involved attaching cybernetic implants to reconstruct the Commander's skeleton, reconstruction of the skin, and fluids to restart the blood flow and internal organs. However, the one thing that the Illusive Man refused to do was implant a control chip in the Commander's brain, fearing that it may affect Shepard's personality and abilities, which he wanted in tact.

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THE ILLUSIVE MAN “Salvation comes with a cost. Judge us not by our methods, but what we seek to accomplish.”
The Illusive Man is the elusive, secretive, and well informed leader of Cerberus. The Illusive Man's real name and his life before Cerberus are both long forgotten. For years, the Illusive Man has been using Cerberus and his immense network of contacts to achieve his goal - that of making humanity ascendant above all other races. He will do almost anything to advance his cause, and cannot be trusted on any level. Shepard most definitely was not able to relax while working temporarily with him, and surrounded herself with people she trusted.

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THE COUNCIL
The Council is an executive committee composed of representatives from the Asari Republics, the Turian Hierarchy, and the Salarian Union. Though they have no official power over the independent governments of other species, the Council's decisions carry great weight throughout the galaxy. No single Council race is strong enough to defy the other two, and they have a vested interest in compromise and cooperation.
Each of the council species has general characteristics associated with the various aspects of governing the galaxy. The asari are typically seen as diplomats and mediators. The salarians gather intelligence and information. The turians provide the bulk of the military and peacekeeping forces.
Any species granted an embassy on the Citadel is considered an associate member, bound by the accords of the Citadel Conventions. Associate members may bring issues to the attention of the Council, through they have no input on the decision. The human Systems Alliance became an associate member of the Citadel in 2165. 

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SPECTRES
Spectres are agents from the Office of Special Tactics and Reconnaissance branch and answer only to the Citadel Council. They are elite military operatives, granted the authority to deal with threats to peace and stability in whatever way they deem necessary.
They operate independently or in groups of two or three. Some are empathetic peacekeepers, resolving disputes through diplomacy. Others are cold-blooded assassins, ruthlessly dispatching problem individuals. All get the job done, one way or another, often operating outside of the bounds of galactic law.
The Spectres were founded after the salarians joined the Council. For many years, they operated in secrecy, as back-room "problem solvers". Only after the Krogan Rebellions did their activities become publicized. Assignment of a Spectre is less contentious than military deployment, but makes it clear that the Council is concerned about a situation.

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THE SKYLLIAN BLITZ
In the early 2160s, humans began to colonize the Skyllian Verge, a region the batarians were already actively settling. The batarians asked the Citadel Council to intervene and declare the Verge an area of "batarian interest". When the Council refused, the batarians closed their Citadel embassy and severed diplomatic and economic relations, becoming an inward-looking rogue state.
Money and weapons funneled from the batarian government to criminal organizations led to many brutal raids on human colonies in the Verge, culminating in the Skyllian Blitz of 2176, an attack on the human capital of Elysium by batarian-funded pirates and slavers. In 2178, the Alliance retaliated with a crushing assault on the moon of Torfan, long used as a staging base by batarian-backed criminals. In the aftermath, the batarians retreated into their own systems, and are now rarely seen in Citadel space.

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THE CITADEL
The Citadel is an ancient deep-space station, presumably constructed by the Protheans. Since the Prothean extinction, numerous species have come to call the Citadel home. It serves as the political, cultural, and financial capital of the galactic community. To represent their interests, most species maintain embassies on the Presidium, the Citadel's inner ring.
The Citadel Tower, in the center of the Presidium, holds the Citadel Council chambers. Council affairs often have far-reaching effects on the rest of the galactic community. Five arms, known as wards, extend from the Presidium. Their inner surfaces have been built into cities, populated by millions of inhabitants from across the galaxy.
The Citadel is virtually indestructible. If attacked, the station can close its arms to form a solid, impregnable shell. For as long as the station has existed, an enigmatic race called the keepers has maintained it.

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MASS RELAYS
Mass relays are feats of engineering advanced far beyond the technology of any living species. They are enormous structures scattered throughout the stars, and can create corridors of virtually mass-free space allowing instantaneous transit between location separated by years or even centuries of travel using conventional FTL drives.
Primary mass relays can propel ships thousands of light years, often from one spiral arm of the galaxy to another. However, they have fixed one-to-one connections: a primary relay connects to one other primary relay, and nowhere else. Secondary relays can only propel ships a few hundred light years, however they are omnidirectional: a secondary relay can send a ship to any other relay within its limited range.
There are many dormant primary relays whose corresponding twins have not yet been located. These are left inactive until their partner is charted, as established civilizations are unwilling to blindly open a passage that might connect them to a hostile species.

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THE GALACTIC CORE
The galactic core is the centre of the galaxy, an inhabitable mass of black-holes, stars, and space debri. It was recently discovered that due to advanced Reaper technology the Collector's base was a space station situated deep within the galactic core. Strong kenetic barriers protect the base from radiation, and debri.

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THE TERMINUS SYSTEMS
The Terminus Systems are located on the far side of the Attican Traverse, beyond the space administered by the Citadel Council or claimed by the human Systems Alliance. It is populated by a loose affiliation of minor species, united only in their refusal to acknowledge the political authority of the Council or adhere to the Citadel Conventions.
Their independence comes at a price; the Terminus is fraught with conflict. War among the various species is common, as governments and dictators constantly rise and fall. The region is a haven for illegal activities, particularly piracy and the slave trade.
At least once a year, a fleet from Terminus invades the nearby Attican Traverse. These attacks are typically small raids against poorly-defended colonies. The Council rarely retaliates, as sending patrols into the Terminus Systems could unify the disparate species against their common foe, triggering a long and costly war.

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ASARI | JUSTICARS | BATARIANS | THE COLLECTORS | DRELL | KROGAN | THE GENOPHAGE | THE PROTHEANS | QUARIANS | THE MIGRANT FLEET | RACHNI | THE REAPERS | SALARIANS | SPECIAL TASKS GROUP | THE THORIAN | TURIANS | CAPTAIN KIRRAHE | EDI | NIHLUS KRYIK | BENEZIA |  GETH | SAREN ARTERIUS | SOVEREIGN |  INDOCTRINATION |  THE ALLIANCE | SSV NORMANDY SR1 | C-SEC | CERBERUS | THE LAZERUS PROJECT | THE ILLUSIVE MAN | THE COUNCIL | SPECTRES | THE SKYLLIAN BLITZ | THE CITADEL |  MASS RELAYS | THE GALACTIC CORETHE TERMINUS SYSTEMS

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Acknowledgements

The descriptions on this page were paraphrased or quoted directly from Mass Effect Wikia and the in-game codex.

Bioware Corp (Producer). (2007). Mass Effect [Video Game]. United States: Microsoft Game Studios

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