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Mark J. W. Lee: Research
Research Interests
- 3D virtual environments (including but not limited to
virtual worlds such as Second Life) as well as 'mixed reality'
(augmented reality, augmented virtuality) technologies and their
educational applications
- Instructional gaming / digital game-based learning
- Mobile and ubiquitous/pervasive computing in education
- Pedagogical uses of Web 2.0 technologies (blogs, wikis,
podcasting, social networking)
- Academics' conceptions of / beliefs about learning,
teaching and technology
- Critical examination of the so-called 'digital natives' or
'Net Generation' phenomenon and the purported implications for tertiary
education
- Teaching and learning in information technology (IT),
information systems (IS), computer science and cognate disciplines (in
particular, pedagogy of computer programming)
- The nexus between vocational education and training (VET)
and higher education
- Innovation and policy reform in VET and higher education
- Organisational/workplace e-learning
Recent/Current Projects
(Descriptions coming
soon...)
- Blended synchronicity: Uniting on-campus and distributed learners through media-rich real-time collaboration tools.
- A systematic review and environmental analysis of the use
of 3D immersive virtual worlds in Australian and New Zealand higher
education institutions.
- Building capacity through multimodal approaches in distance
education: Creating rich new layers for learning in information studies.
- Mentoring online: Providing support and acceleration in professional skills to novice teachers via social software.
- Students as producers: Learner-generated podcasts for peer and reciprocal teaching.
- The application of a massively multiplayer online
role-playing game (MMORPG) to collaborative learning and teaching
practice in schools.
- Professional development and capability building in competency-based training and assessment at Martin College.
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